threejs-architect
Plans the stack, scene graph, render strategy and FPS / asset budgets before a line of code.
Claude Code · 6 agents · 4 skills
A ready-made pack of specialized AI agents and skills that take you from architecture to 60 fps — Three.js, React Three Fiber, WebGPU, shaders, scroll-motion and asset pipelines, all wired into Claude Code.
The 3D Web Pack drops six expert agents and four guided skills into Claude Code. Each agent owns one layer of a high-end 3D site — architecture, scene code, shaders, motion, performance, assets — so you ship the kind of experience you see on Awwwards, FWA and Codrops without becoming a Three.js wizard first.
Plans the stack, scene graph, render strategy and FPS / asset budgets before a line of code.
Builds the scene in React Three Fiber & Three.js — meshes, lights, materials, model loading, drei.
Writes GLSL & TSL (WebGPU) — raymarching, noise, fresnel, dissolve, particles, custom materials.
Scroll storytelling & camera choreography with GSAP ScrollTrigger, Lenis and drei ScrollControls.
Hunts frame drops — draw calls, instancing, LOD, compression, memory leaks, mobile tiers.
glTF/GLB optimization, Draco & KTX2, gltfjsx, and integrating AI-generated models (Meshy / Tripo).
/scaffold-3d-site
Spin up a fresh project — Vite/Next + R3F + drei + postprocessing + motion.
/optimize-3d-assets
Compress models & textures with gltf-transform, gltfpack, Draco and KTX2.
/add-postprocessing
Add cinematic bloom, depth-of-field, grain and tone-mapping to an R3F scene.
/scroll-3d-scene
Wire scroll-driven 3D with Lenis + GSAP, or in-canvas drei ScrollControls.
Clone the repo and copy the agents & skills into your global ~/.claude — they’ll work in every project.
# 1. clone the pack
git clone https://github.com/skinnye/3d-web-pack.git
# 2. install agents + skills globally
cp -r 3d-web-pack/agents/* ~/.claude/agents/
cp -r 3d-web-pack/skills/* ~/.claude/skills/
# 3. start building
"Plan a 3D landing page for a sneaker brand" → threejs-architect
"/scaffold-3d-site" → fresh project
"Make an iridescent liquid sphere" → shader-artist